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  1. Home
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  3. Arts
  4. Bachelor
  5. Game Art BA (Hons) (Online)
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Game Art BA (Hons) (Online)

Study Method
Online
Institution
Falmouth University
Start Date
September 2026
Enquire Now
Falmouth University Courses

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Course overview

On this online Game Art degree, you’ll develop the creative and technical skills needed to thrive as a digital artist. Using industry-standard tools, you’ll explore the full game art pipeline, from concept and character creation to environment design and lighting. 

Guided by experienced lecturers and a global community of peers, you’ll design and build 3D worlds, collaborate across disciplines and work on industry-aligned briefs that reflect the games sector. You’ll also gain experience in teamwork across time zones, preparing you for professional studio practice in one of the fastest-growing creative sectors. 

You’ll graduate with a polished portfolio of work and a strong understanding of remote teamwork, production and the creative process, preparing you for careers across the digital arts and games industry. 

Expand all and read more

Job outcomes

  • Games Designer
Want to see more job outcomes and how your future could change?
Get the course guide

What you'll learn

On this course, you’ll study the principles of game art through both traditional and digital approaches. You'll explore areas such as drawing, composition and visual storytelling, while developing technical skills in 2D and 3D modelling, sculpting, texturing and lighting. You'll also learn about concept, character and environment art, production pipelines and the technical processes that bring virtual worlds to life.

With an emphasis on skills for industry practice, you'll collaborate with other students to create original games from concept to completion, building the creative, technical and teamwork skills ready for a career in professional game development.

From module information to course aims and assessment criteria, discover the full course details:

Study method

  • Online
  • Blended
  • In-class
  • Virtual
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Duration study load

3 Years

Based on the total learning time for the accelerated online courses, an average study week for part-time students can be up to 33 hours. As our online courses are intended to be flexible the actual time required to study will vary based on the level of study, the module week, and individual learning pace. 

Delivery

Online

Entry requirements

We consider all applications on their own individual merit and potential.

Our diverse community is creative, innovative and entrepreneurial. We recognise that these qualities aren’t always shown in academic grades alone. That’s why, while many of our applicants achieve high academic grades, we also welcome those who can demonstrate their potential through an exceptional portfolio or performance.

We welcome applications from all subject backgrounds, whether you’ve specialised in STEM, the arts or humanities. Find out more about our Entry Requirements here.

Course routes & entry requirements

BA/BSc(Hons) degree: minimum 64 UCAS Tariff points

Check how many points your qualifications are worth

Portfolio

Some of our online undergraduate degrees require you to create and submit a digital portfolio as part of the application process.

Check our portfolio advice pages for more information

Applying without UCAS points

We'll welcome your application if you have formal or 'certified' learning (such as training courses not run by universities or colleges) and learning from work experience or self-study. This is called Accreditation of Prior Learning (APL), and should have been gained within the last five years, and be equivalent to the learning outcomes of our minimum entry qualifications. Find out more about APL.

Find out more about the entry requirements for this course
Get the course guide

Course features

Why study this course at Falmouth?

  • You’ll study at the university ranked No.1 in England and 16th in the world for Game Design (Princeton Review 2026).

  • You’ll develop industry-ready skills using the same professional tools and workflows as leading studios.

  • Our project-based approach mirrors real industry practice in a remote studio, giving you the chance to collaborate with fellow artists, designers and developers across the globe.

  • We’ve been delivering creative online education since 2016, combining over a century of art school heritage with cutting-edge digital learning.

Assessment

Assessment methods 

Assessments are 100% coursework, submitted in an electronic format to the virtual learning environment, and designed to reflect professional practice. Assessment methods include: 

  • Projects 

  • Portfolios 

  • Pitches 

  • Reports 

  • Essays 

Assessment provides the course team with a means of offering tailored guidance alongside advice on how to progress your knowledge and skills in key areas. The course team will support you throughout your time on the course; helping address your academic strengths and weaknesses. 

Additional information

Resources and support

  • Dedicated easy-to-use virtual learning environment (VLE)

  • Accessible online audio / visual content

  • A Student Advisor to support you throughout your studies and access to our Student Support Services

  • Access to our Employability Service

  • 24/7 access to Falmouth's extensive online library of contextual books, journals and resources

  • Access to online software tutorials at LinkedIn Learning

  • Students' Union community

  • Optional in-person events

  • Invitation to attend alumni events

Subjects

Year One
Game Tools & Technology

Games are created through a production pipeline that brings together every element of the finished digital artifact, from code and art to audio, narrative and animation.

In this module, you’ll use a modern game engine such as Unity or Unreal to explore each stage of that process and understand how these elements combine to form a playable experience. You’ll also develop a working knowledge of essential game production tools, including version control, to help you collaborate effectively in a professional development environment.

Introduction to 3D Modelling

The visual design of a game is key to how players connect with it.

In this module, you’ll learn the core techniques for creating 3D models for games and other interactive experiences. You’ll explore the full creative process: from developing initial concepts to building and refining props. You’ll also discover how your work fits into a professional game development pipeline.

Digital Art for Environments

Digital environments immerse the player in real and fantastical spaces. In this module you’ll explore the process of creating environments for games and other digital spaces. You’ll explore the process of using block outs to plan out the space, creation of kits and finally optimisation for real-time rendering in a game engine.

Introduction to Digital Sculpting

Digital sculpting is the primary method for creating 3D characters.

Through this process, you’ll shape digital clay into the kinds of characters seen in modern video games. In this module, you’ll learn the sculpting workflow, develop an understanding of high-to-low polygon modelling, and create models that can be rigged and animated.

Introduction to Teamworking

Games are created by multidisciplinary teams, and it’s rare for a single person to make one alone.

In this module, you’ll learn the project management techniques used across the games industry by taking part in a series of short, fast-paced projects inspired by game jam practices.

After each project, you’ll reflect on your process, evaluate what worked well, and apply those insights to your next piece of work.

Year Two
Collaboration

You’ll explore what effective collaboration looks like and build the soft skills that support it, including communication, negotiation and reflective practice. Through lectures, webinars and creative skills exchange sessions, you’ll learn how groups work, how to contribute confidently and how to apply reflection to your own development.

You’ll then join a team of creatives from different online courses and respond to a set challenge based on a real problem. Together you’ll research, plan and create a final output in a format that suits your project.

Technical Art Practice

A key aspect of game art is solving technical challenges creatively.

In this module, you’ll explore the role of the technical artist and how they bridge the gap between art and programming. You’ll experiment with tools and techniques such as pipeline optimisation, visual effects and procedural modelling to support efficient and visually striking game production.

The Player Experience

Up to this point, you’ve been making decisions based on intuition or trial and error.

In this module, you’ll learn formal methods of playtesting that will help you make informed choices throughout the development process.

Portfolio Development

In this module, you’ll review your work to date and begin assembling an online portfolio.

To strengthen your portfolio, you’ll develop a hero piece that showcases your skills as a game artist. You’ll also reflect on the process of creating this piece, identifying lessons you can apply to future projects.

Game Production

In this module, you’ll begin your first large-scale game project. You’ll start by building a world to guide your creative and technical decisions, applying techniques from ‘Introduction to Teamwork’ and ‘Game Tools & Techniques’.

You’ll follow the production process established in earlier modules, reflecting on your own and your group’s decisions to refine your practice.

Year Three
Professional Portfolio

To make the transition from education to industry, you’ll develop your professional identity alongside your portfolio of work.

In this module, you’ll use a continuous professional development approach to assess your current skillset and career goals. You’ll pitch the concept for your hero piece, then create a development plan and build a portfolio that showcases your progress.

Games & Culture

Games are now one of the most influential cultural forms, shaping how people create, communicate and share stories. Their reach is wide and they deserve to be studied with the same care we give to film, art or literature.

This module builds on the grounding you developed in your first year and gives you space to look outward. It helps you connect your own interests with the bigger picture of contemporary video games.

You will explore how games affect players and society, examine the ideas and communities that surround them, and grow a more confident sense of where your work sits within today’s fast moving games culture.

Major Project: Production

The goal is to deliver your product to market, applying the production methodologies learned in previous modules.

You’ll use the lessons gained throughout the course to anticipate challenges, refine your approach and complete your final piece of work to a professional standard.

Transferability

Games development techniques and tools are increasingly being used outside the games industry, in fields such as film, visualisation, health, education and business services.

In this module, you’ll explore how your game development skillset can be applied in real-world contexts. You’ll do this by working on live briefs from non-games clients, such as charities or researchers, and by exploring these topics through a problem-based learning approach.

Want more information about the subjects for this course?
Get the course guide

Payment options

You have the option to apply via UCAS or directly with us, depending on your education and experience. Downlaod a course guide to find out more about ways to apply.

Find out more about the payment options for this course
Get the course guide

About Falmouth University

Level up your career with a transformational online degree from Falmouth University.

With over a century of art school history behind us, creativity is the foundation of everything we do. But we’re always pushing forward, fusing creativity with technology to forge new disciplines and invent the industries of tomorrow.

All online courses are studied 100% remotely, enabling you to achieve your creative ambitions at a time and place that suits you.

Studying online at Falmouth University means you can:

Join our global community of creatives defining the future.
Study with a platform developed by award-winning learning designers - and with the same expert standard of teaching as our on-campus degrees.
Get taught by successful industry professionals and inspiring guest lecturers.

You can work while studying online

The design of our online degrees at Falmouth means you can access your course content anytime, anywhere. You can also study part-time, making it possible for you to study while working. All recorded learning content can be replayed at any time, so it can fit around work or lifestyle commitments.

Get supportive, rigorous degree-level teaching online

Studying online is the ideal option for those looking for flexibility while elevating their creative career prospects. Our online degrees have all been designed from the outset to be taught and learned online. This means that they're crafted specifically for you to study remotely.

Through a combination of recorded learning content, learning activities, tutorials, and collaborative work, you'll be encouraged to push your limits, explore your creativity, and develop professional skills and expertise that make you ready for industry.

Creative collaboration

Here at Falmouth, we encourage open innovation throughout your online studies. This might mean participating in stimulating discussions with your fellow students or working together on projects to develop your teamwork skills.

It'll give you the chance to push each other's creative boundaries and connect with your global learning community.

In-person events

We offer optional in-person events for our online students that usually happen twice a year. They're great opportunities to meet your peers and tutors and to explore course-related topics through additional activities and discussions.

You'll hear from industry experts, offering professional contexts for your learning and a deeper insight into your chosen industry.

Job outcomes

  • Games Designer
Want to see more job outcomes and how your future could change?
Get the course guide

Study method

  • Online
  • Blended
  • In-class
  • Virtual
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Enrol in a course today to unlock exclusive deals.

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